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Hey there! When I import to blender the animation skeletons are huge and do not resemble humans... any idea on how I could remedy this?

Edit: for anyone else having this problem, using the legacy fbx importer for blender seems to import it correctly!

Hello, thanks for commenting! You can use the Blender files in the Animations folder (look for the zip file: HumanSoldierAnimationsFREE_BlenderFiles.zip) directly instead of importing the animation FBX files