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A downloadable asset pack

Get this asset pack and 3 more for $32.50 USD
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Buy Now$18.00 USD or more

Try the free version before purchasing:
Human Basic Motions FREE

Godot Retargeting Video Tutorial

Animations Overview (free version):
Combat
- Knockdown and stand up
- Stunned
Idles
- Standing idles
- Crouch idle
- Swim idle
- Wounded idle
Misc
- Looting from floor
- Opening
- Sitting (ground, low, medium and high)
Movement
- Falling (midair)
- Forward roll (root motion and in place, 4.5 m)
- Jump (begin - land, root motion and in-place)
- Run (8 directions, 4 m/s, root motion and in-place)
- Run strafe (6 directions 4 m/s, root motion and in-place)
- Run slide (root motion and in-place, 4 m)
- Turn rotations (90º/s, left / right, root motion and in-place)
- Sprint (5 directions, 6 m/s, root motion and in-place)
- Swimming (10 directions, 1 m/s, root motion and in-place)
- Walk (8 directions, 2 m/s, root motion and in-place)
- Walk strafe (6 directions 2 m/s, root motion and in-place)
- Crouch walk (8 directions, 2 m/s, root motion and in-place)
- Crouch strafe (6 directions 2 m/s, root motion and in-place)
Social
- Angry
- Cheer / victory
- Conversations (talking and questions)
- Fear
- Hand claps (applause)
- Hand waves
- Head nods (saying yes)
- Head shakes (saying no)
- Pain

Total animation files: 356
Complete Animations List

Each animation is available in both masculine and feminine versions.

Contact Support:
support@keviniglesias.com

www.keviniglesias.com

Updated 20 hours ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKevin Iglesias
GenreRole Playing
Made withUnity, Unreal Engine, Blender, Godot, 3ds Max, Maya, CryEngine
Tags3D, Animation, Characters, Godot, humanoid, movement, retargeting, unreal, Unreal Engine
Average sessionA few seconds
LinksAnimations Viewer

Purchase

Get this asset pack and 3 more for $32.50 USD
View bundle
Buy Now$18.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $18 USD. You will get access to the following files:

Human Basic Motions 2.4.zip 33 MB

Comments

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I really want to use these prototype characters and models but I run into nothing but problems with trying to get these to work in Godot 4. This isn't really a you problem, the workflow for animations in Godot is just not at all intuitive. I watched the video on your site, but creating an animation player for each animation just scalable for what I want to do.

Sorry for the inconvenience. I'm still working on a better way to make them easier to use in Godot. Once I figure it out, I'll post an update here and I will make a video tutorial.

(+1)

Your work is obviously excellent, looking forward to a tutorial haha

I uploaded a video explaining a way to use multiple animations in the same AnimationPlayer and AnimationTree:

I couldn't use the animation on the rokoko blender addon

(+1)

Looks pretty useful, The only issue I have with it is that its FBX only, it would be pretty cool if you supported gltf out of the box for engines like godot!

(+1)

Thanks for the feedback! I totally understand the need for GLTF support, especially for engines like Godot. Right now, I’m sticking with FBX because I’ve found a way to optimize it for minimal file size while maintaining animation quality. I’ve tried exporting to GLTF, but I’ve run into some issues with bone compatibility and quality loss. That said, I’m actively looking into ways to improve the GLTF export workflow while keeping everything lightweight and visually consistent. If I find a solid solution, I would love to add support in the future, as well as some tutorials if needed. Thank you again for your comment!"

Happen to make any progress on the GLB/GLTF modelling?


Great pack!

(2 edits)

Thank you! Regarding the GLB/GLTF stuff, the issue seems to be with the exporter itself. The default Blender exporter doesn’t quite cut it for what I need. I think it might take an experienced programmer to create a proper custom Blender addon that can export GLB/GLTF cleanly for game engines. Honestly, I’d totally pay for something like that.

That said, seems that my animations already work out of the box in Godot, no conversion needed! Here's a quick video showing that in action using Godot 4.3: https://www.keviniglesias.com/videos/GodotAnimationTest.mp4 

EDIT:
A better video explaining the process here: 

(+1)

Great asset! Thanks to the rig used here I got this working in 1 min in my project. Will the mega animations pack use the same rig?

(+2)

Thank you! Yes, the Mega Animations Pack will be updated using the same rig, right now I'm updating one by one each animation asset, currently working on Villager Animations.

(+1)

what about the mega animations pack? I would snap up an engine independent version of those

(+2)

I'm currently working on upgrading the Mega Animations Pack. The current version uses older animation files that aren't fully optimized. I'm improving and upgrading these animations, and once the new version is ready, it will be available here as well. Thank you for your comment!