Basic Motions
A downloadable asset pack
Download the FREE version here:
Basic Motions FREE
This asset includes humanoid locomotion animations, some emotions and actions for retargeting to other humanoid 3D characters.
Idles
- Standing idles
- Crouch idle
- Swim idle
- Wounded idle
Movement
- Falling (midair)
- Forward roll (root motion and in place, 4.5 m)
- Jump (root motion and in place)
- Run (8 directions, 4 m/s, root motion and in place)
- Run slide (root motion and in place, 3 m)
- Turn rotations (left / right, root motion in place)
- Sprint (3 directions, 6 m/s, root motion and in place)
- Swimming (10 directions, 1 m/s, root motion and in place)
- Walk (8 directions, 2 m/s, root motion and in place)
- Crouch walk (8 directions, 2 m/s, root motion and in place)
Social
- Angry
- Cheer / victory
- Conversations (talking and questions)
- Fear
- Hand claps (applause)
- Hand waves
- Head nods (saying yes)
- Head shakes (saying no)
- Pain
Misc
- Looting from floor
- Opening
- Knockdown and stand up
- Sitting (ground, low, medium and high)
- Stunned
Each animation is available in two versions: one in a masculine rig and the other in a more feminine rig.
Models and animation files are in FBX file format.
License:
https://www.keviniglesias.com/#license
Contact Support:
support@keviniglesias.com
Updated | 11 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Kevin Iglesias |
Genre | Role Playing |
Made with | Unity, Unreal Engine, Blender, Godot, 3ds Max, Maya, CryEngine |
Tags | 3D, Animation, Characters, Godot, humanoid, movement, retargeting, unreal, Unreal Engine |
Average session | A few seconds |
Links | Animations Viewer |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $18 USD. You will get access to the following files:
Comments
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Looks pretty useful, The only issue I have with it is that its FBX only, it would be pretty cool if you supported gltf out of the box for engines like godot!
Thanks for the feedback! I totally understand the need for GLTF support, especially for engines like Godot. Right now, I’m sticking with FBX because I’ve found a way to optimize it for minimal file size while maintaining animation quality. I’ve tried exporting to GLTF, but I’ve run into some issues with bone compatibility and quality loss. That said, I’m actively looking into ways to improve the GLTF export workflow while keeping everything lightweight and visually consistent. If I find a solid solution, I would love to add support in the future, as well as some tutorials if needed. Thank you again for your comment!"
Great asset! Thanks to the rig used here I got this working in 1 min in my project. Will the mega animations pack use the same rig?
Thank you! Yes, the Mega Animations Pack will be updated using the same rig, right now I'm updating one by one each animation asset, currently working on Villager Animations.
what about the mega animations pack? I would snap up an engine independent version of those
I'm currently working on upgrading the Mega Animations Pack. The current version uses older animation files that aren't fully optimized. I'm improving and upgrading these animations, and once the new version is ready, it will be available here as well. Thank you for your comment!