A downloadable asset pack

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Idles
- Standing idles

Movement
- Jump (root motion and in place)
- Falling (midair)
- Run (8 directions, 4 m/s, root motion and in place)
- Sprint (3 directions, 6 m/s, root motion and in place)
- Walk (8 directions, 2 m/s, root motion and in place)
- Turn rotations (left / right, root motion in place)

Social
- Talk

Want more animations?
Get the full version with all the animations here:
Basic Motions full version

Each animation is available in two versions: one in a masculine rig and the other in a more feminine rig.

Models and animation files are in FBX file format.

License:
https://www.keviniglesias.com/#license

Contact Support:
support@keviniglesias.com

www.keviniglesias.com

Updated 9 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorKevin Iglesias
GenreRole Playing
Made withUnity, Unreal Engine, Blender, Godot, 3ds Max, Maya, CryEngine
Tags3D, Animation, Characters, Godot, humanoid, movement, retargeting, unreal, Unreal Engine
LinksAnimations Viewer

Download

Download NowName your own price

Click download now to get access to the following files:

Basic Motions FREE 2.3.3.zip 9.5 MB

Comments

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I want to import the model and set its animation in blender, but when importing the animation, the skeleton is very large, and when trying to use its animation on the model, the model breaks. What am I doing wrong? How to fix it? Thanks in advance.

(+1)

The animations are exported in an optimized way for game engines, containing only the essential information to keep file sizes small and minimize space in the final game project.

It seems that this optimization causes issues when importing them into Blender (for example this scale issue you are facing). Unfortunately, Blender’s default FBX importer doesn’t handle them as expected. Maybe a custom Blender importer or addon that treats them like Unity or Godot does could make it possible. Sorry for the inconvenience.

If you find a way to import them correctly into Blender, I’d love to hear about it! Thanks!

(+2)

Hey this might be useful, I had the same problem when importing these into blender for rig retargeting, I used this tool FBX2glTF to convert the fbx into gltf which has better support in blender I guess, still imports bunch of rubbish though, but at least armature and animations are useable.

(+1)

Good to know this workaround, thank you very much for sharing!

(+1)

I saw it too late, so I made the animations myself :D

(+1)

Amazing animation pack for free! I used it in Godot, had to make a bone map to make them usable with any humanoid models and had to extract each animations one by one from the fbx in the engine, but the result is some really great animations!

Thank you! Glad you found the animation pack useful, appreciate you sharing your process, it might help others looking to do the same. I’m still learning Godot myself and exploring the best way to implement these animations with other models, once I figure out an efficient method, I’d love to share it too.

(+1)

These anims are all great, and thank you for making them free to use!
I'm having a tough time getting them to function in Godot; I've tried both FBX importers (v4.3), and I can't figure out how they're usable in Godot. Any suggestions / resources?

(+4)

Using ufbx I managed to play the animations as shown here: https://www.keviniglesias.com/videos/GodotAnimationTest.mp4

It seems that Godot is not detecting the full skeleton from the main model (the root bone, B-root, is left out of the skeleton). However, you can work around this by using the skeleton from the animation. Simply drag the mesh to the animation node and assign it the fully detected skeleton from the animation.

THANK YOU!!!